Skip to main content
Industry Insights

The Metaverse and Live Events: Reality Check

The metaverse was supposed to revolutionise live events. Several years on, the reality is more nuanced -- and more interesting -- than the hype suggested.

Admit One
INDUSTRY INSIGHTS · No. 698

The Metaverse and Live Events: Reality Check

5 min read

Remember when the metaverse was going to change everything? In 2021 and 2022, the hype around virtual worlds reached a fever pitch. Facebook rebranded itself as Meta. Virtual concerts in Fortnite attracted millions of viewers. Investors poured billions into metaverse platforms. The live events industry was told, in no uncertain terms, that its future was virtual.

Several years later, the picture is considerably more nuanced. The metaverse has not replaced live events, nor does it seem likely to any time soon. But the underlying technologies -- virtual reality, augmented reality, spatial computing, and persistent online worlds -- are continuing to develop in ways that could have genuine, if more modest, implications for the events industry.

What went wrong with the hype

The metaverse hype of the early 2020s suffered from several fundamental problems. The technology was not ready. VR headsets remained expensive, uncomfortable for extended use, and limited in their capabilities. The virtual worlds themselves were often underwhelming -- blocky graphics, limited interactivity, and a general sense of emptiness that was the opposite of what makes live events compelling.

More fundamentally, the promise of the metaverse misunderstood what people want from live events. The appeal of a concert is not just the music -- it is the physical presence, the shared energy, the unpredictability, the sensory richness of being in a room full of people experiencing something together. A virtual avatar watching a digital stage, however technically impressive, cannot replicate this.

The virtual concerts that attracted headlines -- Travis Scott in Fortnite, Ariana Grande in the same platform -- were impressive as spectacles but limited as replacements for live performance. They were closer to elaborate music videos than concerts, and while they reached enormous audiences, they did not fundamentally change how those audiences engaged with live music.

What is actually working

Away from the hype, some genuinely useful applications of virtual and immersive technology in events are emerging. Live streaming, while not new, has become more sophisticated and more widely adopted. Many events now offer high-quality virtual attendance options, allowing people who cannot be physically present to participate in some way. This is particularly valuable for conferences and corporate events, where the information being shared is the primary draw.

Augmented reality -- which overlays digital content onto the physical world rather than replacing it -- may have more immediate potential for live events than full virtual reality. AR experiences that enhance the in-person event -- interactive venue maps, visual effects overlaid on live performances, real-time information about artists and exhibitors -- could add genuine value without asking audiences to trade the physical experience for a virtual one.

Virtual reality is finding a niche in event planning and design rather than attendance. VR tools that allow organisers to visualise and test venue layouts, stage designs, and crowd flows before the event takes place can improve planning and reduce costly mistakes. This is a less glamorous application than virtual concerts, but it is genuinely useful.

The social dimension

One area where virtual platforms could complement live events is social connection. Online communities built around events -- whether on Discord, dedicated apps, or purpose-built platforms -- can extend the social experience beyond the physical event itself. Pre-event hype, post-event discussion, and ongoing community engagement all contribute to the overall value of the event experience.

These online communities are not the metaverse as originally envisioned, but they serve a similar function: connecting people with shared interests in a digital space. The events that leverage these communities effectively may find they build stronger audience loyalty and better word-of-mouth promotion than those that treat the physical event as an isolated experience.

The hardware question

The future trajectory of immersive technology in events depends heavily on hardware development. Apple's Vision Pro and similar devices from Meta and other manufacturers represent a new generation of spatial computing hardware that is significantly more capable than earlier VR headsets. If these devices achieve mainstream adoption, the possibilities for immersive event experiences could expand considerably.

However, mainstream adoption is far from guaranteed. Current devices remain expensive, and consumer appetite for wearing headsets for extended periods has yet to be proven at scale. The history of consumer technology is littered with products that were technically impressive but failed to achieve mass adoption because they did not solve a problem people actually had.

A complementary, not competitive, future

The most realistic assessment of the metaverse's role in live events is that it will be complementary rather than competitive. Virtual and augmented technologies will enhance certain aspects of the event experience -- planning, accessibility, community, spectacle -- without replacing the core appeal of physical attendance.

For the UK events industry, this is broadly good news. The fear that virtual events would cannibalise physical attendance has not materialised, and it seems unlikely to do so. People want to be together, in the same physical space, sharing experiences in real time. No amount of technology has changed this fundamental human desire, and there is no reason to believe that the next generation of technology will either.

What the industry should do is stay alert to the genuine opportunities that immersive technology offers -- better planning tools, enhanced accessibility, richer community engagement, creative new formats -- without being distracted by hype or spending money on solutions in search of problems. The metaverse may not have lived up to its promises, but the technologies behind it still have the potential to make live events better.

Share this article

Find something worth going to

Browse what's on near you. Every ticket at face value, no booking fees, ever.

Browse events Run events? Sell with zero fees